• The Fountain of Youth

    Continuation of the fan project by BYTE RANGER Software.

    >> This project is considered an non-profit fans video game project <<

    Fountain of Youth is a freeware adventure game inspired by classic point-and-click titles of the early 1990s. The game is in development and features brand new original art and animations in classic low-res style, a gripping story, advanced coding methods and original music.

    Features

    • Chapters include Bimini, Europe & Asia
    • Over 150 hand-drawn backgrounds (low-res look)
    • Classic adventure-style GUI & mechanics
    • Puzzles, action, and story
    • Antiquities, companions & rugged explorers!

    Releases

    DateiVersionDatumSHA-256Download
  • History

    Origins (1999). Fountain of Youth began as a fan project conceived and scripted by Jocke Andersson around 1999. Over time the scope and ambition grew as more artists and developers joined the effort.

    First public demo (2006). After years of prototyping and asset work, a playable demo was released in 2006 and picked up by the games press and community.

    Side releases. The team produced seasonal mini-games and flash animations, including Temple of Spheres (2009) and Passage of Saints (2012).

    Chapter plan (2013). In 2013 the team decided to split the game into chapters for release, while continuing to recruit contributors to share the workload.

    Team. Over the years contributors included Mark Lovegrove (Screen 7), Misja van Laatum, Jan โ€œDKHโ€ Simon, Paul Wilkinson (Subspark), Mutbrecht Asengard and many community helpers.

    Project status (2021). By 2021 public posts indicated the project was discontinued under Screen 7.

    Continuation (2025). The project is now being continued by BYTE RANGER Software with the aim of releasing it in stages.

  • Development

    Engine/Framework: Adventure Game Studio (AGS)

    Resolution & Rendering

    • Native resolution: 640ร—400 (16:10). Classic framing with 2ร— the pixel density of 320ร—200.
    • Scaling: Aspect-preserving, nearest-neighbour; pillarbox/letterbox where needed.
    • Asset pipeline: Backgrounds (re-)drawn natively at 320ร—200; UI/fonts tuned for readability.

    Build & Tooling

    • AGS 3.6.x project, Windows builds via Editor; CI (GitHub Actions) for nightly zips.
    • Art: Aseprite/PS; Audio: Reaper/Audacity; Versioning: Git (LFS only for large original sources).

    Roadmap

    M00 โ€” Pre-Pre-Production / Discovery & Preservation

    0% Planned
    • Collect prior materials into originals/ (with SHA-256 + source)
    • Draft initial ATTRIBUTION.md

    M01 โ€” Pre-Production / GDD, RDD, TDD & Vertical Slice Tech

    0% Planned
    • Create/complete GDD.docx & RDD.xlsx (Game Design Document and Room Design Document)
    • Create TDD.docx (Technical Design Document based on GDD/RDD)
    • Update ATTRIBUTION.md based on used assets in GDD, RDD, TDD
    • Create Vertical Slice
    • Publish Vertical Slice build (ZIP + website link)

    M02 โ€” Core Gameplay Systems

    0% Planned
    • Room transitions & pathfinding
    • Hotspots, objects & inventory flow
    • Dialog system (basic)
    • Save/load
    • Blocking volumes
    • Options menu

    M03 โ€” Content Production I: Public Demo

    0% Planned
    • 3โ€“6 rooms
    • 5โ€“8 puzzles
    • 1 mini-cutscene
    • First audio pass (music & SFX)
    • QA & packaging for public demo

    M04 โ€” Content Production II: Main Chapters

    0% Planned
    • Expand rooms, puzzles & story progression
    • Additional characters & animations
    • Intermediate builds for internal testing

    M05 โ€” Alpha (Feature Complete)

    0% Planned
    • All core mechanics & chapters implemented
    • Placeholder graphics/audio replaced by finals
    • Full playthrough possible (bugs expected)

    M06 โ€” Beta (Closed Testing)

    0% Planned
    • Bugfixing & puzzle/difficulty balancing
    • Performance optimization
    • Closed-group external testing & feedback loop

    M07 โ€” Release Candidate (RC)

    0% Planned
    • All assets, features, and texts finalized
    • Translations/localization where applicable
    • Packaging & installer
    • Trailer, screenshots & marketing material

    M08 โ€” Release 1.0

    0% Planned
    • Public launch of the full game
    • Distribution via GitHub, itch.io, etc.
    • Announcements & community posts

    M09 โ€” Post-Release Support

    0% Planned
    • Patches & hotfixes
    • Possible bonus content
    • Documentation & optional open-source release
    Repository Releases Issues Milestones
  • Media

    Click on an image to enlarge it.

    Screenshot 1 Screenshot 2
  • FAQs

    Is that official?

    No. Fan project; no connection to the rights holders. License: CC BYโ€‘SA 4.0.

    Can I use files?

    Unless otherwise indicated in the repository: licensed under CC BY-SA 4.0 with proper attribution and distribution under the same conditions.

ยฉ 2025 BYTE RANGER Software

Fan project; not affiliated with or endorsed by Lucasfilm, Disney, or Screen 7.

Certain names, titles, or properties referenced in this project may be trademarks of their respective owners. All trademarks are acknowledged and remain the property of their holders.

Repository ยท Releases ยท Issues ยท Milestones ยท CC BY-SA 4.0 ยท Attribution